The Underworld

Illegal Activities

Cape Republic's criminal underground. From street-level dealing to multi-million dollar bank scores — pick your hustle, build your crew, and stay one step ahead of the PD.

All activity must follow server rules. Roleplay consequences apply — arrests, jail time, and lost product are part of the story.

Drugs

Cook, cut, package, and distribute. Every product has its own supply chain and its own risk profile.

Meth
Narcotics

Meth

Cook crystal in hidden labs. Requires precursor chemicals, patience, and nerves of steel. One mistake and the whole block goes up.

LSD
Narcotics

LSD

Synthesize tabs in underground chem stations. Low weight, high margin, easy to move — if you can find the right buyers.

Heroin
Narcotics

Heroin

The dirtiest trade in the city. Massive returns, brutal turf wars, and constant heat from the PD narcotics unit.

Cocaine
Narcotics

Cocaine

Import raw, cut it, brick it, sell it. The kingpin's product. Requires supply chains, muscle, and clean money to move.

Weed
Narcotics

Weed

Grow rooms across the city. Lowest risk of the drug ladder — perfect entry-level hustle for aspiring dealers.

Moonshine
Narcotics

Moonshine

Brew high-proof spirits in hidden mountain stills. Cheap ingredients, big margins, and a product that sells fast in backwoods bars and speakeasies.

Heists & Robberies

Coordinated scores for crews looking to hit big. Plan your entry, your escape, and your alibi.

Store Robberies
Heist

Store Robberies

Hit corner stores, gas stations, and 24/7s across the city. Fast cash from the register, but cops respond quick and the payout is small. A reliable warm-up for new crews.

Risk
Low Risk
Reward
Small Payout
Crew
1–2
Ammunation Robbery
Heist

Ammunation Robbery

Storm an Ammunation and clean out weapons, ammo, and attachments. High heat and heavy PD response — come prepared or don't come at all.

Risk
Medium Risk
Reward
Weapons & Cash
Crew
2–3
Clucking Bell Raid
Heist

Clucking Bell Raid

Storm the Clucking Bell factory and raid the storage freezers. Grab packaged product and any cash on hand before security and PD lock the place down. Messy, loud, and always smells like grease.

Risk
Medium Risk
Reward
Decent Cash
Crew
2–4
Fleeca Heist
Heist

Fleeca Heist

Hit Fleeca branches across Los Santos. Quick vault drills, fast cash, and a clean getaway before PD sets up perimeter. The perfect stepping stone into high-stakes crime.

Risk
Medium Risk
Reward
Good Payout
Crew
2–3
Vangelico Heist
Heist

Vangelico Heist

Smash the cases at Vangelico and grab gold, diamonds, and luxury watches. Loud, flashy, and high pressure — disappear before the sirens land on Portola Drive.

Risk
High Risk
Reward
Big Payout
Crew
3–4
Pacific Bank Heist
Heist

Pacific Bank Heist

The big one. Full crew, hostages, drilled vault, chopper extraction. Weeks of planning for the biggest single payday in Cape Republic — if you survive.

Risk
Critical Risk
Reward
Life-Changing Score
Crew
4+

Play Smart. Stay in Character.

Crime in Cape Republic is a story tool, not a scoreboard. Read the server rules before you start cooking, robbing, or planning a score. Value life, respect the roleplay, and never break character to argue with the PD — use a ticket.